Sherlock Holmes and his Baker Street Irregulars: How to Play

Ready to travel back in time to Victorian London?  In The Original Sherlock Holmes and his Baker Street Irregulars by Baskerville Productions, you take on the role of an inspector or women’s patrol volunteer, as you attempt to arrest London’s greatest criminals.

To set up the game, shuffle each deck of evidence cards with matching roman numerals.  Shuffle the villain deck and reveal the top 5 villain cards.  Then shuffle the Plot Twist deck and set it to the side.

Each player picks a color, grabs the wooden cube and 13 BSI tokens of that color, and is dealt a random inspector card.  Use the players’ cubes to randomly determine the player order and place those cubes on the arresting order board, starting in the 1 position.

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The game consists of 4 rounds, and each round is broken up into 4 cycles of card drafting.  Each cycle consists of 3 phases: the investigate, arrest and tail phase.  Start each round by drawing cards from the 5 evidence decks equal to the number of players.  Shuffle those cards, deal 5 to each player, and then reveal and resolve a Plot Twist card.  Now it’s time for the Investigate Phase.

In the investigate phase, players choose one of their cards to keep and pass the rest to their neighbor.  Once chosen, the cards are flipped and each player spends tokens based on the cost in the bottom right corner of the Evidence card.

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Next is the arrest phase.  Player order follows the arresting order board; starting with position 1, each player decides if they will arrest a villain.  To arrest a villain, a player must possess evidence cards with the icons matching the icons at the bottom of the villain card.  When a player arrests a villain, they take that Villain card and flip over their evidence cards used to arrest them.  A new villain is drawn, the player’s cube is moved to the bottom of the arresting order, and all other cubes are shifted up.


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Next is the tailing phase.  Player order again follows the arresting order board; each player has the opportunity to place a BSI token on a Villain card to tail them.  During a later arrest phase, that villain will require one less icon to arrest for that player.  Players are not allowed to tail more than one villain and only get their BSI token back if they or someone else arrests that villain.

After the tail phase, players pick up cards passed by their neighbor and start the next cycle’s arresting phase.  This cycle is repeated 4 times per round. On the fourth cycle, during the investigate phase, each player will choose one card and discard the other to the center of the table.  After the 4th tail phase of the round, players will start the BSI Bonus phase.  Here the remaining Evidence cards, along with the Holmes, Wiggins and Watson character boards are placed in the center of the table.  Starting with the player with the most re. maining BSI tokens and going in descending order, each player chooses one item from the cards and boards in the middle of the table.  At this point, players take back all their spent BSI tokens and prepare to start the next round.

This process is repeated over 4 rounds, after which each player totals up their victory points based on villains they arrested as well as the secret objectives on their inspector cards.  The player with the most victory points is crowned as Rival to Sherlock Holmes and is the recipient of the metal Holmes trophy included in the game… until the next time the game is played when they must prove their skills as a detective again.

The game plays 1-4 players, ages 12 and up and plays in 30 to 45 minutes.  Think you’ve got what it takes to rival the great Sherlock Holmes?  Hurry inspectors, the game is afoot!

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